Transfer control to a computer player (launch artificial intelligence "intellect" for the player "name." Difficulty level: "complexity." Territory type: "relief." Resources: "funds." Resource deposits: "resources"). If the parameter "player"The player is peasants, then this action triggers artificial intelligence. Artificial intelligence is a program that takes control of units and buildings of this color. In order for the computer player to develop properly, it needs to specify the start parameters. «Complexity"Indicates how aggressive the computer player will behave. «Relief"Will tell the computer if there are any seas on the map and whether it is possible to reach the enemy base only by land, or it is necessary to build a transport carrier. «Foundations"Will show how well you provided it with resources. «Resources"Will prompt him about the number of mines around his base.
Do not use dedicated units as a computer player (do not use dedicated "name" computer units). If the compiler of the mission wants to help the computer player to control units of its color, then first it is necessary to allocate these units by some action from the subgroup "Select Units", And then perform this action. In this case, in the "player" parameter, specify the color of the computer player.