Orders to Units

Orders are commands to units that a player can give away while the mission is running. For example, to attack or patrol.
A route involves using this action several times. Those. if one of the actions: "Send selected units to the zone ...", and the units have not yet reached the specified zone, and the script has performed this action again, the units will first reach the zone specified by the first team, and then they will go to the zone of the second team. The number of points from which the route will be built is limited by the size of the operative memory. Do not use commands that specify the route for unit units (which you can create in the map editor if you have a commander and a drummer). If units of units are sent along the route and this unit meets the enemy and the battle begins, then the route will be forgotten.
Set the assembled unit collection point (set the collection point for buildings in the "name 1" group to the "nameNUMX" zone). The point of collection of the constructed units by the buildings that are part of the specified group will move to the center of a certain zone.
Repair the selected peasants building from the group. (repair the selected peasants player "name 1" their buildings from the group "name 2"). Dedicated workers will repair buildings from this group.
Attack the enemy with selected units (attack the "name 1" group with the group "name 2" with the selected units). The allocated units of the player, defined by the parameter "name 1" will go to attack the enemy units entering the group, defined by the parameter "name 2".
Attack the enemy in a zone with a group of units. (attack the enemies of the player "name 1" in the zone "name 2" through the group "name 3"). The player's units in the group defined by the parameter "name 3" will go to attack the player's units, defined by the parameter "name 1", located in the zone defined by the parameter "name2".
Send the allocated units to the zone memorizing the route (send the allocated units of the player "name 1" to the zone "name 2" memorizing the route, put them in the direction of "number"). With this command, the allocated units of the designated player will go to the specified zone, and after reaching it, they will turn in the direction indicated by the "number" parameter. During their journey, units will not react to enemies. This command is convenient to use when retreating.
Send the allocated units to the zone without remembering the route (send the allocated units of the player "name 1" to the zone "name 2" without remembering the route, put them in the direction of "number"). This command is similar to the command "Send selected units to the zone memorizing the route" with the difference that the previous route of these units will be forgotten and this action will set the first point of the route.
Send the allocated units to the zone by the command of the attack by memorizing the route (send the allocated units of the player "name 1" to the zone "name 2" by the command of the attack by memorizing the route and put them in the direction of "number"). The team sends the allocated units of the specified player to the specified zone, memorizing the route. All enemy units will be attacked in the limit of visibility.
Send the allocated units to the zone by the attack command without remembering the route (send
the allocated units of the player "name 1" in the zone "name 2" on the attack command without remembering the route and put them in the direction of "number"). Sets the starting point of the route in the specified zone for the selected units of the specified player. On their way, units will attack the enemy. Units that have reached the specified zone and have not received new teams will deploy in this direction.
Patrol the territory with allocated units (patrol the selected units of the player "name 1" territory from the location to the "name2" zone). The location of the allocated unit is the first patrol point. The second patrol point is located in the center of this zone. Patrolling involves following from the first patrol point to the second. Having reached the second point, the unit returns to the first point and goes back to the second point. So indefinitely. For the detected unit of the enemy will begin the pursuit. When the enemy is destroyed, the units will return to patrolling.
Attack the zone with artillery (attack the zone "name 1" with the player's artillery "name 2" from the group "name 3"). The artillery entering into the specified group and belonging to the designated player will open fire on the territory entering into the specified zone.
Attack buildings in the zone (attack buildings in the zone "name 1" with the artillery of the player "name 2" from the group "name 3"). The artillery entering into the specified group and belonging to the designated player will open fire on the enemy buildings located in the specified zone.
Hold position (keep the position of the selected units of the player "name"). The allocated units of the specified player will switch to the "hold position" mode. In this mode, units receive bonuses to defense and attack, but can not move from their seats.
Cancel the mode to hold the position (cancel the mode to hold the position for the allocated units of the player "name"). The command cancels the "Hold position" mode for the selected units of the specified player.
Allow the attack (allow the attack to the selected units of the player "name"). Allow selected units of the specified player to attack the enemy.
Prohibit the attack. (to forbid an attack to the allocated units of the player "name"). Deny selected units of the specified player to attack the enemy.

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